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How To Boost World Of Warcraft Patch Download Speed



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For other uses, see Speed (disambiguation).

In World of Warcraft, speed usually refers to a couple of things:

  • Weapon speed. This weapon property helps determine a weapon's damage per second. Speed in this case would be better rendered delay. A speed of 3.00 means there are 3 seconds between strikes.
  • Movement speed. The rate at which a character or mob moves.

Weapon speed

See attack speed and weapon speed.

Movement speed

Blizzard has been very careful to make movement speed an important element in World of Warcraft. Without any speed-modifying spells or abilities, no race has any advantage over any other in terms of speed. The fact that tauren and gnomes run at the same speed is perhaps explained by the idea that tauren are actually rather slow-moving, but their large size makes up for it, whereas gnomes are short-legged but hyperactive little runners. At any rate, all other things being equal, nobody can automatically beat anyone else in a foot race.

There are, however, many items, spells and abilities that modify one's movement speed, and it is perhaps a testimony to Blizzard's attention to detail in regards to speed that their effect is so noticeable.

Temporary effects that increase run speed include: Class abilities such as a rogue's [Sprint] and a druid's Dash; item use effects such as [Gnomish Rocket Boots] or [Nifty Stopwatch]; and consumables like [Swiftness Potion].

Sustained effects that increase movement speed include: Class abilities such as a hunter's [Aspect of the Cheetah] and a shaman's [Ghost Wolf] form; passive item effects like [Runeblade of Baron Rivendare]; and the [Minor Speed] boot enchant. If you die and become a ghost (or a wisp), you will also move more quickly than you did when alive until you resurrect (although this speed does not stack with any other effects).

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Many abilities exist to decrease the movement speed of enemy units temporarily, as this is usually a tactically useful thing to do. These abilities are usually called snares.

A standard ground mount gives you a 60% speed increase, while an epic ground mount gives you a 100% speed increase. However, effects that give you movement bonuses while on foot won't help you when riding (although enemy effects that slow you down on foot can also do so while you're riding). Fortunately, there are also effects to help you ride faster, such as the ever-popular [Carrot on a Stick] trinket, [Mithril Spurs] that can be installed onto your boots, and the [Riding Skill] glove enchant. At levels 69 and 70, the [Riding Crop] is the best single speed booster, granting +10% speed (does NOT stack with other items/enchants), however, it does not work above level 70. These increase your movement speed when you're riding, but only when you're riding.

Because of Wisp Spirit, night elves become wisps when they die, meaning that they can return to their bodies more quickly than any other race and thus resurrect sooner. This effect is more pronounced the farther the Night Elf is from the graveyard when he/she dies, however, because the Wisp gets farther and farther ahead of the regular ghosts the longer the run is. The only other effect in the game that can make your ghost move faster is the level 15 Guild Perk[The Quick and the Dead].

The mathematics behind how movement speed effects stack with each other is debated, but appears to be actually quite simple. Most on-foot speed effects do stack with each other, and likewise mounted speed effects stack with each other as well. The highest rank of [Sprint], for example, temporarily increases a Rogue's movement speed by 70% (that is, the Rogue is moving 170% of the speed of an unmodified character). If this Rogue got the Minor Speed enchantment on his boots, which gives an 8% speed bonus (allowing the Rogue to run 108% of the speed of an unmodified character when not Sprinting), he could then Sprint at 183.6% of the speed of an unmodified character (because 1.70 * 1.08 = 1.836). If a shaman were then to cast [Frost Shock] on the rogue (which temporarily slows movement by 50%, among other things), she would then be able to either catch or run away from the rogue, who would now be moving at 91.8% the speed of an unmodified character (because 1.836 * 0.50 = 0.918). Most experiments seem to bear out the fact that movement speed effects stack by multiplying in this way.

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The paladin spell [Pursuit of Justice], however, does not stack with other movement speed increases; this is explicitly stated in its tooltip.

The fastest sustainable land speed possible in the game pre-BC seems to consist of an epic mount (100% speed increase) in conjunction with the [Riding Crop] (10% mounted speed increase) for a total of 220.0% of the speed of an unmodified character (since 2.00 * 1.1 = 2.20). This same speed is achievable with the level 3 Guild Perk[Mount Up]. Shaman and druid travel forms also exhibit this multiplicative stacking; the 15% increase they receive from the PvP-Rare set yielding a total SUSTAINED speed of 161%. The fastest sustainable speed on foot, not in a travel form, might consist of a hunter with a Runeblade and the Minor Speed enchant under the influence of Aspect of the Cheetah, which would lead to a total of 151.6%. As for the fastest temporary speed, it is even less certain—it's possible to apply multiple speed-increasing effects, of course, but each one is subject to the global cooldown, so it would only be possible to activate a certain number of them before the first ones wore off. Imagine a Rogue with the Runeblade and Minor Speed, wearing Gnomish/[Goblin Rocket Boots], in a party with a hunter using [Aspect of the Pack], activating the [Nifty Stopwatch], then Sprinting.

However, some speed enhancing effects will not stack together, even when it is not explicitly stated that they don't. For example, [Highlander's Plate Greaves]([L 48][L 58]) and the Minor Speed Enchant are known not to stack, and the [Riding Crop] also does not stack with any other mounted speed enhancers. Sprint also overwrites the buff from Swiftness Potions, preventing both from being used together.

Known speeds

No mountGround SpeedAir SpeedWater Speed
Run100% (7 yd./s.)n/a67%
Minor Run Speed Increase Enchant/Gem108%n/a67%
Ghosts
[Wisp Spirit] (nofly zones)175%n/a???
[Wisp Spirit] (flyable zones)200%380%???
Mounts
[Rickety Magic Broom] or [Riding Turtle]100%n/a???
Normal land mounts160%n/a67%
Swift land mounts200%n/a67%
Normal flying mounts160%250%n/a
Epic flying mounts200%380%n/a
Master flying mounts200%410%n/a
[Sea Turtle]100%n/a108%
Taxis
[Flying Machine] (67% normal taxi speed)n/a287-288%n/a
Regular taxisn/a430-433%n/a
Red Drake (150% normal taxi speed)n/a647-648%n/a

When walking is enabled (vs. run), then all ground speeds are 2.5 yards per second (35%), both mounted and unmounted.When moving backwards, the speed is always 4.5 yd./s. (64%), unless on the ground and walking (2.5 yd./s.)

Macro to show current speed

You can use the following macro while in game to show your current speed.

Another macro to show current speed

Here's another macro written a bit differently and with some added speed conversions.

Trivia

How To Boost World Of Warcraft Patch Download Speed 2

Characters are extremely fast by real-world standards. The standard running speed is 7 yards per second, or a mile every 4 minutes and 12 seconds (2:37 per kilometer). That's the speed of an excellent collegiate runner, carrying no gear, on a track - and a character can keep this up indefinitely in very harsh terrain in full plate armor! A rogue using Sprint will run 100 meters in 9.2 seconds, while the current men's world record for that distance is 9.58 seconds.

Retrieved from 'https://wow.gamepedia.com/index.php?title=Speed&oldid=5248282'

Game Information

Official NameWorld of Warcraft: Legion
VersionFull Game
File UploadTorrent
Platform (s)Microsoft Windows, PC
Release date (s)2016
Developer (s)Blizzard Entertainment
Publisher (s)Blizzard Entertainment
Director (s)Tom Chilton
Designer (s)Cory Stockton
Composer (s)Russell Brower
SeriesWarcraft
Genre (s)Massively multiplayer online role-playing game
Mode (s)Multiplayer

Screenshots

Overview

Experience Boost World Of Warcraft

World of Warcraft Legion Full PC Game Overview

World of Warcraft Legion download free. full Game is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.

The expansion raises the existing level cap from 100 to 110, features artifact weapons for each classes' specializations, includes a new area on Azeroth called the Broken Isles and introduces the demon hunter hero class that starts at level 98. It initially included ten 5-man dungeons and two raids.

Gameplay

The expansion allows players to level up to 110 in the Broken Isles, an increase from the cap of 100 in the previous expansion Warlords of Draenor. Initially there are ten dungeons with patch 7.1 adding the revamped Karazhan dungeon and patch 7.2 will add the Sargeras related dungeon Cathedral of the Eternal Night. There are three raid tiers planned for Legion, with «The Emerald Nightmare» raid that opened three weeks after release, the small raid «Trial of Valor» in patch 7.1, «The Nighthold» raid in patch 7.1.5 and the raid, «Tomb of Sargeras» in patch 7.2. After Emerald Nightmare was opened, Mythic+ dungeons and Legion's first player versus player (PvP) season began. World of Warcraft Legion Free Download.

The development team made a number of changes to the PvP aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in player versus environment gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and their related powers. Instead, Legion will predetermine a set of stats configured to a player's specialization that can be modified for class balance purposes. However, a player's average item level will still factor in PvP; every point above item level 800 results in a 0.1% increase to a player's PvP stats.

Artifact weapons

Artifact weapons are powerful items that were wielded by legends of the Warcraft universe, and only available to player characters in Legion. There are 36 unique weapons specific for every class and specialization combination, which include the Ashbringer (the sword wielded by Tirion Fordring) for retribution paladins, the Doomhammer (the warhammer wielded by Thrall) for enhancement shamans, the Icebringer and Frostreaper (twin blades together known as the 'Blades of the Fallen Prince' that are forged from the Frostmourne formerly wielded by the Lich King) for frost death knights, and other powerful weapons from the Warcraft lore. In addition, there is a fishing artifact called the Underlight Angler for those dedicated to fishing. Players will complete quests to obtain these weapons, and the weapons will gain power alongside the player as they level up through the Broken Isles, complete world quests, and defeat dungeon and raid bosses. The appearance of artifacts can be customized. At level 102, quests are available to acquire the other artifact weapons from a player's class. World of Warcraft Legion Free Download PC Game.

Demon hunter

The demon hunter is the second «hero class» in World of Warcraft, joining the death knight that was introduced in Wrath of the Lich King. Demon hunters begin as members of the Illidari, the elite guard of Illidan Stormrage during his rule of Outland in The Burning Crusade. Demon hunters operate on the concept of «fighting fire with fire», wielding demonic fel magic to fuel their attacks, and harnessing the powers of demons they kill in order to fight against the Burning Legion. To become demon hunters, an initiate must consume the heart of a demon that results in most initiates dying due to being overwhelmed by the demonic energy or going insane; the survivors become part demon, taking on demonic aspects including horns, wings, claws and hooves. Demon hunters ritually blind themselves to gain 'spectral sight', allowing them to detect demonic energy from demons and to see stealthed enemies.

Similar to death knights, demon hunters are able to fill the tank or damage dealer role, but only have two specializations: vengeance (tank) and havoc (damage). They wear leather armor and wield a pair of warglaives, a weapon type that is a curved two-bladed short sword, similar to the twin blades wielded by Illidan. Fallout 2 patch downloads cheats. Unlike the death knight, which is available to all races except for pandaren, demon hunters are only playable by the two elvish races — the night elves (Alliance) and the blood elves (Horde). While any race has the potential to become a demon hunter, Illidan only trained night elves and blood elves in the Black Temple. Each player is only allowed one demon hunter per realm and must already have a level 70 on that realm in order to create one. World of Warcraft Legion for PC.

As a hero class, the demon hunter does not start at level 1 but instead starts at level 98. Demon hunters have a unique starting experience, similar to death knights; their story begins ten years before Legion (shortly before Illidan's death in the Black Temple raid, as depicted in The Burning Crusade) on the shattered Burning Legion world of Mardum, where they have been sent by Illidan to obtain a demonic artifact, the Sargerite Keystone, in order to defeat the Legion on other worlds. Upon returning to Outland, the demon hunters find Illidan slain by the Wardens, and are captured and imprisoned in the Vault of the Wardens back on Azeroth. Ten years later, demon hunters are freed in order to fight against the Legion's invasion after losses at the Broken Shore. As a base of operations, the class's order hall is the Fel Hammer located on Mardum.

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Mythic plus

Mythic plus (stylized as Mythic+) dungeons are a new dungeon difficulty introduced that adds increasing difficulty level from the initial Mythic run based on the activation of a «Mythic Keystone.» Completing a dungeon that has been activated with a keystone within the time limit awards a higher level keystone, and a chance to receive character items proportionate to the difficulty.

Order halls

Each class has an «order hall» — a place of great power linked closely to a character's class, such as Acherus (the hub for death knights introduced in Wrath of the Lich King) or the Peak of Serenity (the hub for monks introduced in Mists of Pandaria), where only members of that class can congregate. Player characters can upgrade the look and abilities of their artifact weapons in their class's order hall and engage in missions in the Broken Isles. The player character, for lore purposes, is the leader of the class's organization in question (e.g. a paladin character is the Highlord of the Order of the Silver Hand), similar to being the commander of Alliance or Horde forces in Warlords of Draenor. The order hall locations include the sanctuary beneath Light's Hope Chapel for paladins, a cave overlooking the Maelstrom for shamans, and an enclave on the Burning Legion portal world of Dreadscar Rift for warlocks. The order halls do not include access to the auction house or banks to encourage players to go to the major cities.

Changes to existing classes

Some existing classes experienced major changes. For example, hunters, who are predominantly ranged and rely on animal pets, had their three specializations changed: Survival allows them to wield melee weapons while fighting alongside their pet, Beastmaster can use multiple pets at once and Marksmanship has the option to forego their pet in exchange for stronger ranged abilities. Warlocks' demonology specialization no longer has the metamorphosis ability because a similar ability was given to demon hunters; this warlock specialization is refocused around using multiple summoned demon minions at once. Other removals from the game include the Gladiator Stance talent for Protection Warriors, which helps that specialization do increased damage at the expense of tanking ability, and the Fistweaving talent that allows Mistweaver Monks to heal allies by dealing melee damage. Changes to other classes are explained in each of Blizzard's «Legion Class Preview Series».

Transmogrify 2.0

The transmogrification system, which allows players to remodel their item's appearance while retaining the item's stats, was expanded with Transmogrify 2.0. All soulbound items players have in their inventory and bank will be added to the wardrobe UI feature, similar to the transmogrification system used in Diablo III: Reaper of Souls. Additionally, all applicable gear rewards (such as mail armor for Shaman/Hunters but not leather) from every quest completed and treasure found are added to the player's wardrobe. The wardrobe can be used to create outfits that can be saved to a list and set to change automatically with specialization changes. After items have been added to the wardrobe, the player does not need to keep them in their bank or inventory in order to retain their appearances in the wardrobe.

In addition to the existing options to hide helms and cloaks from appearing on a player character, an option to hide shoulder armor was added with the expanded system in 7.0. In patch 7.1, options to hide belts, tabard and shirts were added. World of Warcraft Legion Download Torrent.


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